Although our Makey Makey Game Controller Challenge deals with building an interface solution for a game, it is actually a game in and of itself! A game format consists of a goal, rules, feedback (and voluntary participation… I guess we’re close to being a game since this is something you’re required to participate in!)
Project Goal (Criteria): Design and build a custom controller for a web-browser based game*. Iterate on your design to craft the best possible physical prototype (as judged by yourself and your peers)!
*Game or other browser based interactive content (Drum machine, etc.)
Project Rules (Specified Constraints):
- Materials:
- One Makey Makey controller and accessories including a grounding wrist strap
- Inventory your items with every class session.
- Do your inventory immediately upon receipt of your kit!
- Let your instructor know if you’re missing anything.
- Inventory your items prior to turning in your Makey Makey
- Your checked off inventory is your “ticket” out of class. Get it checked before you leave!
- Your team may not leave until checked. Plan ahead!
- You may use any of our standard “Design-Build” challenge materials we use in class (straws, paper clips, paper, tape, cardboard, tinfoil, etc.)
- You must clean your work space and return all unused items to their appropriate location.
- Select a storage location for any work in progress.
- Throw out any used materials that are no longer part of your effort and not reusable.
- Design Process
- Iterate!:
- Design, implement, test and rework at least 3 times (iterations).
- Design Feedback
- Solicit and receive feedback with each iteration.
- Feedback Format:
- Core design feedback:
- (+) Sustain
- (delta) Change/Improve
- Bonus design feedback considerations:
- (?) Questions
- (!) Ideas
- Solicit Feedback:
- From yourself
- From your colleagues (team)
- From your peers (other teams)
- Document Your Process
- Select a format that best shares your process and product with the class.
- If desired, we can spend some class time brainstorming the optimal format for this experience. Up to the class to decide
- Remember that a picture is worth a thousand words.
- If a picture is worth a thousand words, what is a video worth?
- Story is the split between expectation and outcome. What “story element” can you incorporate into your documentation to make it more interesting?
Project Considerations (Implied Constraints):
- Choose a game that suits the Makey Makey
- Easier - choose a game that works with the existing key inputs (WASDFG, click, space, mouse movement)
- Moar Hacker - reflash the Makey Makey with a custom arduino file for complete control of your keyboard/mouse inputs.
- Figure it out
- Ask at least 3 other people before you ask Mr. Olson. Chances are that one of your colleagues has the answer you’re looking for.
Project Feedback (Score):
- You gain points for:
- Documenting a complete (3 iterations) process
- Building functional prototypes
- Soliciting Feedback
- Sharing your process and product in a presentation
- Scoring well on peer review
- Having a good attitude
- You lose points for:
- Not cleaning your workspace
- Not completing an accurate inventory
- Losing materials
- Having a bad attitude
Example:
A possible experience might look like this (everyone’s journey is their own, but this could be helpful in seeing how to work within the specified criteria and constraints):
- Pick a game you think is fun and promising for this activity
- Brainstorm some controller ideas
- Implement a solution
- Get feedback from your team
- Re-implement a solution
- Get feedaback from your team and other members of our class
- Re-implement a solution
- Get feedback from a class-wide “Gallery Walk”
- Prepare a google docs presentation telling the “story” of your process and showcasing your product (you were taking photos and videos at each step)
- Share this presentation with your instructor/class, parents and friends :)
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