Engineering Curriculum at Coronado High School: 2010 - 2014
Showing posts with label Quality Assurance (Q/A). Show all posts
Showing posts with label Quality Assurance (Q/A). Show all posts

Friday, April 1, 2011

Latest

5th Period, if you've set up your gliders and are waiting on them to dry, then CLICK HERE TO TEST THE LATEST VERSION OF GHOSTBLASTERS

This is not in a great state but is a little further along than the last time you saw it. What weird things are going on with the game?

Friday, March 18, 2011

Beta test this...

Test this game. It's not actually a game, it's a technology test to see how many characters the developer can get running around on the screen without degrading the performance of the game.

Observe the debug information that's displayed on the left side of the screen(# of NPCs, the rapidly changing number under it).

The challenge is to see how many Ghosts/Mobs/NPCs you can get active in the world (they spawn once every 5 seconds). This is the "#NPC=" number.

Also, keep your eye on the rapidly changing number beneath that. This is the number of milliseconds each frame of the game is taking to run. If the game starts to "lag", take note of what number this value tends to be at (hard to read because it changes so fast).