Dong Nguyen, developer of Flappy Bird, recommends the Corona SDK for game development. This is the software tool we've been using in our Engineering Design course :)
Showing posts with label Corona SDK. Show all posts
Showing posts with label Corona SDK. Show all posts
Thursday, February 13, 2014
Tuesday, March 20, 2012
Mobile Game Development: Enrichment Lesson 2!

Hi All,
Thanks for a great class this afternoon.
Between now and next week, please do the following:
1) What's a "game"? Come up with a short definition of a game (the shorter the better!). If you made bullet points, what would the key aspects of a game be? Keep it to three or four ideas.
2) Watch the Orb Smasher tutorial. The tutorial is about 45 minutes. It can be found on the learning corona website.
3) What questions do you have? Create a list of any questions you have about Corona SDK or using Lua. These questions will help me adjust our experience.
Friday, February 17, 2012
"Make A Game In 8 Minutes"
A bit of a misnomer... We've taken a few periods in our Projects class to get through these! That said, it's still awefully quick to put something together.
I usually prefer to have students work at their own pace but I've had a lot of fun stepping us through as a group. It's been good interaction and fun to see everyone make breakthroughs on the effort at the same time:
A great question came up in class. "Is this really a game?"
What do you think? What makes a game a "game"?
We'll talk more about this issue, it's an important one!
I usually prefer to have students work at their own pace but I've had a lot of fun stepping us through as a group. It's been good interaction and fun to see everyone make breakthroughs on the effort at the same time:
A great question came up in class. "Is this really a game?"
What do you think? What makes a game a "game"?
We'll talk more about this issue, it's an important one!
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