Wednesday, May 23, 2012
Best Google Ever...
What's this on the Google landing page today?...
Thursday, May 17, 2012
Wednesday, May 16, 2012
David Kelly (the "IDEO guy") on Human Centered Design
This is ten years old so I'm not sure how good it is... what do you think?
Monday, May 14, 2012
Educating the Next Steve Jobs
"How can schools teach students to be more innovative? Offer hands-on classes and don't penalize failure."
'Fail early, fail often' is my mantra and I'm glad to see someone from the Wall Street Journal thinks I'm on the right path with all of you...
Read the article here.
The "Architecture Project" - Human Centered Design in Action!
Goals:
Develop a design that meets the following Criteria and Constraints...
Criteria:
-Develop an architectural solution that solves a specific problem for a client. Your end result will be an architectural model of your design.
-Create 3 sketches to support your brainstorming effort.
-Create 2 digital prototypes of your design.
-Physically construct a prototype (model).
-Collect feedback from the client at each stage of your effort.
Constraints:
-Utilize a design process to solve this challenge:
----Define the Problem
----Brainstorm Solutions
----Digital Prototypes
----Physical Prototype
----Portfolio Report/Summary of experience
-All students on a team must meet with the client... this is "human centered" design after all!
-Clearly identify the design need being met.
-Use our "four quadrant feedback" technique with your client between each stage of the design process (Define the Problem, between Brainstorming and Digital Prototyping, between Digital Prototyping and Physical Prototyping, After completing your Physical Prototype). Your meetings can be breif, but please solicit feedback and incorporate it into your efforts. Record and list feedback at each stage and list any changes made based off of it.
-Label at least 3 key features on any sketches you produce.
-Use Inventor (CAD) on at least one of your digital prototypes. You may use Minecraft to quickly simulate the second digitial prototype.
Consider the following as you make progress on your effort:
-Can you utilize any of the "Design Modes" from the Stanford Design School's "Design Thinking" process? Read our post on the "Bootcamp Bootleg" for more info.
-Can you incorporate any of the architectural concepts that were highlighted by our "Top Ten Architects" lesson?
The following process may help you achieve compliance with the above design criteria/constraints...
Process:
Identify a client
Discover a design need (interview the client)
Brainstorm solutions
-Create 3 sketches of solutions.
-Call out 3 key features on each sketch.
Prototype 2 solutions with CAD software
-Consider 'A/B testing' a key design feature.
Recieve feedback from your client
-generate "+", "change", "ideas" and "questions" from both your client and your team.
Rework/Iterate on your design
-incorporate feedback into your design.
-call out features you changed based on specific feedback.
Build an architectural model that incorporates feedback
Present model for review
-generate another round of feedback.
Write up experience on your online portfolio
-Share client feedback at each stage of the effort. Communicate how feedback shaped your next effort in the design process.
Develop a design that meets the following Criteria and Constraints...
Criteria:
-Develop an architectural solution that solves a specific problem for a client. Your end result will be an architectural model of your design.
-Create 3 sketches to support your brainstorming effort.
-Create 2 digital prototypes of your design.
-Physically construct a prototype (model).
-Collect feedback from the client at each stage of your effort.
Constraints:
-Utilize a design process to solve this challenge:
----Define the Problem
----Brainstorm Solutions
----Digital Prototypes
----Physical Prototype
----Portfolio Report/Summary of experience
-All students on a team must meet with the client... this is "human centered" design after all!
-Clearly identify the design need being met.
-Use our "four quadrant feedback" technique with your client between each stage of the design process (Define the Problem, between Brainstorming and Digital Prototyping, between Digital Prototyping and Physical Prototyping, After completing your Physical Prototype). Your meetings can be breif, but please solicit feedback and incorporate it into your efforts. Record and list feedback at each stage and list any changes made based off of it.
-Label at least 3 key features on any sketches you produce.
-Use Inventor (CAD) on at least one of your digital prototypes. You may use Minecraft to quickly simulate the second digitial prototype.
Consider the following as you make progress on your effort:
-Can you utilize any of the "Design Modes" from the Stanford Design School's "Design Thinking" process? Read our post on the "Bootcamp Bootleg" for more info.
-Can you incorporate any of the architectural concepts that were highlighted by our "Top Ten Architects" lesson?
The following process may help you achieve compliance with the above design criteria/constraints...
Process:
Identify a client
Discover a design need (interview the client)
Brainstorm solutions
-Create 3 sketches of solutions.
-Call out 3 key features on each sketch.
Prototype 2 solutions with CAD software
-Consider 'A/B testing' a key design feature.
Recieve feedback from your client
-generate "+", "change", "ideas" and "questions" from both your client and your team.
Rework/Iterate on your design
-incorporate feedback into your design.
-call out features you changed based on specific feedback.
Build an architectural model that incorporates feedback
Present model for review
-generate another round of feedback.
Write up experience on your online portfolio
-Share client feedback at each stage of the effort. Communicate how feedback shaped your next effort in the design process.
Wow...
The Engineering Projects course is going to be focused on developing a UAV next year. These UAVs being developed at University of Pennsylvania are mindblowing!:
Tuesday, May 1, 2012
RC Flyers
Process:
Watch the "Scratch Built" video below.
-Generate a list of materials you anticipate using based on their design.
Brainstorm solutions for your own design.
-Sketch three possible designs.
-Call out 3 key features on each design.
Build a Manila Folder prototype.
-Why would this be helpful to your build?
-Assess results and incorporate feedback.
Build a First Foamboard Prototype without electronics.
-Your design must have dihedral in the wings.
-Test glide characteristics of First Foamboard Prototype.
-Assess results and incorporate feedback.
-You must demonstrate that your design will glide (not plummet) in an underpowered scenario.
-Balancing is key.
-Tune design and weighting to find center of gravity.
-Mark your center of gravity!
Load Electronics.
-Maintain center of gravity!
-Conduct powered test flight. Rad!!!
-Assess results and incorporate feedback.
Share Results
-Write up Process
-Generate material to share Product.
Watch the "Scratch Built" video below.
-Generate a list of materials you anticipate using based on their design.
Brainstorm solutions for your own design.
-Sketch three possible designs.
-Call out 3 key features on each design.
Build a Manila Folder prototype.
-Why would this be helpful to your build?
-Assess results and incorporate feedback.
Build a First Foamboard Prototype without electronics.
-Your design must have dihedral in the wings.
-Test glide characteristics of First Foamboard Prototype.
-Assess results and incorporate feedback.
-You must demonstrate that your design will glide (not plummet) in an underpowered scenario.
-Balancing is key.
-Tune design and weighting to find center of gravity.
-Mark your center of gravity!
Load Electronics.
-Maintain center of gravity!
-Conduct powered test flight. Rad!!!
-Assess results and incorporate feedback.
Share Results
-Write up Process
-Generate material to share Product.
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