Test this game. It's not actually a game, it's a technology test to see how many characters the developer can get running around on the screen without degrading the performance of the game.
Observe the debug information that's displayed on the left side of the screen(# of NPCs, the rapidly changing number under it).
The challenge is to see how many Ghosts/Mobs/NPCs you can get active in the world (they spawn once every 5 seconds). This is the "#NPC=" number.
Also, keep your eye on the rapidly changing number beneath that. This is the number of milliseconds each frame of the game is taking to run. If the game starts to "lag", take note of what number this value tends to be at (hard to read because it changes so fast).
It starts to lag around 17 but it then fixes its self after about 1 or 2 more monsters.
ReplyDeletei got up to 32 NPC's then i couldnt tell what was happening and i died.
ReplyDeleteThanks for the input guys. I've relayed the feedback to the developers and they're making changes to their code. Will let you know when they have something else to look at!
ReplyDelete